Learning how to design and build for VR is changing the way I think about experiences, making them more of a multi-sensory journey. The midway point of development arrived when things really started falling into place. The 3D models were progressing (Thanks to Ted) and the level of game intricacy was advancing. Things were happening! Things like buoyancy, proper marshmallow deletion after selection, and starting to create the scene. And I was learning about materials, meshes, prefabs and efficiency.